Tuesday, 11 March 2014

E - BUSINESS

E-Business



  • The differences between e-commerce and e-business
         > E-commerce

     = The buying and selling of goods and services over the internet.

       > E-business

     = The conducting of business on the Internet including, not only buying and selling nut also serving customers and collaborate with business partners.

  • Industries using E-business






E-Business Models


  •  An approach to conducting electronic business on the Internet







# Business-to-Business

> Electronic marketplace (e-marketplace)

= interactive business communities providing a central market where multiple buyers and sellers can engage in e-business activities.


# Business-to-consumer (B2C)


  •  Common B2C e-business models include:
      > e-shop 

    = A version of a retail store where customers can shop at any hour of the day without leaving their home or office

     > e-mail

  = Consists of a number of e-shop, it serves as a gateway through which a visitor can access other e-shops.

  • Business types;


     > Brick-and-mortar business

     = Operates in a physical store without an Internet presence.

       > Pure-play business

     = A business that operates on the Internet only without a physical store
       * Example: Amazon.com and Expedia.com

       > Click-and-mortar business

     = A business that operates in a physical store and on the Internet.
       * Example: Barnes and Noble.

# Consumer-to-Business (C2B)

  • Example of a C2B e-business model is Priceline.com
  • The demand for C2B e-business will increase over the next few years due to customer's desire for greater convenience and lower prices.


# Consumer-to-Consumer (C2C)

  • Online auctions
     > Electronic auction (e-auction)
   
   = Sellers and buyers solicit consecutive bids from each other and prices are determined dynamically.
 

    > Forward auction

   = Sellers use as a selling channel to many buyers and the highest bid wins.

    > Reverse auction

   = Buyers use to purchase a product or service, selecting the seller with the lowest bid.

  •  C2C communities
    > Communities of interest

   = People interact with each other on specific topics, such as golfing and stamp collecting.

     > Communities of relation

   = People come together to share certain life experiences, such as cancer patients, senior citizens and car enthusiasts.


    > Communities of fantasy

   = People participate in imaginary environments, such as fantasy football teams and playing one-on-one with Michael Jordan.

E-Business Benefits and Challenges

  • E-business benefits:
    > Highly accessible

    = Businesses can operate 24 hours a day, 7 days a week, 365 days a year.

      > Increased customer loyalty

    = Additional channels to contact, respond to and access customers helps contribute to customer loyalty

    > Improved information content

   = In  the past, customers had to order catalogs or travel to a physical facility before they could compare price and products attributes. Electronic catalogs and Web pages present customers with updated information in real-time about goods, services and prices.

      > Increased convenience

    = E-business automates and improves many of the activities that make up a buying experience.

    > Increased global reach

    = Businesses, both small and large can reach new markets.

      > Decreased cost

  = The cost of conducting business on the Internet is substantially smaller than traditional forms of business communication

  • E-business challenges:
      ~ Protecting consumers
      ~ Leveraging existing systems
      ~ Increasing liability
      ~ Providing security
      ~ Adhering to taxation rules

  • Advantages and limitations in e-business revenue model:
        ~ Transaction fees
        ~ License fees
        ~ Subscription fees
        ~ Value-added fees
        ~ Advertising fees

Mashups

# Web mashup

= A Web site or Web application that uses content from more than one source to create a completely new service.

 > Application programming interface (API)

 = A set of routines protocols and tools for building software applications

 > Mashup editor

 = WSYIWYGs (What You See Is What You Get) for mashups.

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